aligning orbits…
Signals from the worlds in orbit.
The Atlas explains the system. These live product slides let you step from the map into each tool without covering the field itself.
// FULL INDEX
Every registered plugin, grouped by constellation.
A scannable, link-first view of the complete plugin registry that the chart renders, including generated fallback nodes for entries that still await curated Atlas relationships.
Product cards and generated tool pages
Real .uplugin entries included
Records with product-facts.yml truth
Records reconciled to current code and test proof
Descriptor-only internal/support entries
Publishment, preview, internal, design
Curated plus generated fallback nodes
Curated routes plus catalog-presence links
Visible but not relationship-curated yet
Registry-only entries: Project Design Assistant PDA, Editor Extension Base, SDA LLM Store Bridge. These make the Atlas complete without pretending that every plugin already has curated relationship modelling.
AI Plugins
Local indexes, model routes, evidence, and agent-facing surfaces.
Local retrieval, context packs, and agent-facing search.
Govern providers, models, routes, policies, costs, and secrets.
Editor-only MCP host that aggregates plugin tools for agents.
UE 5.4-first tool, invocation, rich-content, artifact, and resource contracts across the Unreal ecosystem.
Gated, reviewable restructuring and placement execution.
UE 5.4+ deterministic project and optional Blueprint Translation Evidence.
Inventory source and target projects, rank reusable dependencies, and gate cross-project transfer.
Orchestrate review-only evidence and approval-gated composition through owner-held routes.
Export Blueprint truth and perform separately governed Blueprint/DataAsset changes.
Controlled implementation planning, dry-run reports, approved changes, and rollback evidence.
UE 5.8 Editor-only projection of allowed TTER tools into Epic MCP and ToolsetRegistry.
Editor-ready assistant for drafting project design briefs and integration handoffs.
Foundation
Interoperability, capability registration, and route governance.
UE 5.4+ interoperability hub with portable provider manifests and governed Composition routes.
Editor Tools
Order, visibility, performance, and repeatable editor routines.
Keep headers, notices, and metadata consistent — with CI checks.
Reversible profiles that cut editor viewport and render cost.
Find log categories and set verbosity in one focused surface.
Apply asset prefixes and suffixes through validated renames.
Create, review, apply, and restore performance presets.
Content health review, cleanup queues, and safe action previews.
Snapshot, diagnose, and compare visual quality against intent.
Audit C++ docs, draft review-gated patches, report coverage.
Govern evidence-backed candidates, explicit promotion, briefs, and outcomes in-editor.
Editor Extension Base Classes
Scene Tools
Spline, track, and environment authoring at scale.
Build roads, tracks, pipes, rails, and walls along splines.
Capture and rebuild instanced-mesh structures from data assets.
Target architecture for a premium GameFeature Workbench with feature-class data assets, world-scoped actions, runtime registry resolution, discovery graph visualization, descriptor governance, guided repair, audit reports, sample fixtures, and optional Tiny Tools automation.
Autonomous Unreal dummy actor representation system with snapshot transfer, promotion/demotion policy, diagnostics, editor inspector, validate commandlet, and optional project adapters.
Examples
Free companion integrations and reference adapters with clear ownership boundaries.
UE 5.4+ editor companion for TTER meta-tools, resources, cancellation, product providers, and UCM routes.
Free connector: SCD health evidence and similarity requests to IIS retrieval contracts.
Free connector: reviewed SCD placement proposals to PRS validation, dry-run, apply, and rollback.
Free connector: UII migration handoff artifacts to SCD advisory migration findings.
Free connector: IIS embedding jobs to LLM Store routes.
Free connector: import UII handoffs into IIS workflows.
Optional companion bridge that provides native asynchronous LLM Store drafting jobs to Smart Documentation Assistant.
Engine
Dependency-light runtime, ECS primitives, and engine-level building blocks.
Structured asset loading, DataAsset/DataTable work, graph insight, and governed mutation.
Policy-aware access to geospatial providers, local datasets, provenance, and reports.
Dependency-light ECS primitives plus the first Unreal bridge module.
Outer Tools
Standalone modeling and architecture tools around the plugin ecosystem.
Local architecture memory: source-anchored recall, context packs, drift checks, and MCP access.
Folder-based UML modeling with semantic JSON, graphical views, and reviewable AI patch proposals.
Python raster trace, validation, compile, report, and explicit MCP apply pipeline.
Local visual editor for deterministic track_shape.v1 authoring.