Before the plugin enters the chat.
Everyone agrees on SM_ until a bulk rename touches real project references.
The style guide is clear on prefixes, suffixes, folder rules, and exception handling. The Content Browser tells a different story: legacy names, duplicate targets, profile exceptions, and texture decisions spread across real project folders.
A bulk rename without preview is how pipelines learn fear. One collision, stale plan, or broken reference can cost more than the original cleanup ever would have saved.
What that feels like
- Naming drift spreads silently until someone opens the wrong folder on onboarding day.
- Manual renames do not scale past a handful of assets.
- There is no shared compliance score, profile diff, or reviewed plan hash before Unreal's rename workflow runs.