Before the plugin enters the chat.
One spline tweak can turn into layout, connector, terrain, and rebuild coordination.
You draw a race track, pipe run, retaining wall, pit lane, or service route along splines and it looks right until a control point moves, the landscape shifts, or pit-entry intent needs to be preserved.
At that point generation is no longer a single mesh pass. You need validation before cleanup, batched rebuilds, layout-aware ownership, connector metadata that does not secretly generate geometry, and an editor workflow that stays usable while the route changes.
What that feels like
- Route edits touch main tracks, pit lanes, alternates, wall helpers, and side objects together.
- Connector intent is easy to lose when it lives only in notes or hand-placed markers.
- Terrain, trace, wall, and segment overrides get repeated manually after each spline edit.