// FIT
Who actually reaches for this.
Autonomous Unreal dummy actor representation system with snapshot transfer, promotion/demotion policy, diagnostics, editor inspector, validate commandlet, and optional project adapters.
LDAS is designed as the Tiny Tools actor-representation bridge between scene runtime, future LightningCore entity representation, BPJ practices, and optional automation workflows. The core stays autark and WarCollection-neutral; WarCollection support is specified as an adapter/pilot that maps Experience, GameFeature, PawnData, PawnExtension, ASC, mesh readiness, authority, and replication contracts into LDAS readiness probes.