// FIT
Who actually reaches for this.
Target architecture for a premium GameFeature Workbench with feature-class data assets, world-scoped actions, runtime registry resolution, discovery graph visualization, descriptor governance, guided repair, audit reports, sample fixtures, and optional Tiny Tools automation.
GFC keeps Unreal GameFeatures and Experience systems as the activation/orchestration authority while adding a premium workbench around them. Feature authors declare classes and requirements; consumers resolve by feature id, role, interface, or fallback policy; maintainers scan a graph of descriptors, Experiences, actions, classes, consumers, blockers, and build decisions; validators inspect descriptors, action data, soft references, and build-target compatibility; repair services preview, stage, apply approved fixes, verify, audit, rollback/undo supported changes, and write local proof artifacts.