// FIT
Who actually reaches for this.
Procedural Generated Structures builds reusable instanced-static-mesh structures from a data asset: capture existing ISM instances into a data asset, preview target components, blocking issues, mutation intent, progress, and exact post-prune counts, then rebuild those exact instances or generate additional row-based structures synchronously or spread across frames so the editor and game stay responsive.
Procedural Generated Structures builds reusable instanced-static-mesh structures from a data asset: capture existing ISM instances into a data asset, preview target components, blocking issues, mutation intent, progress, and exact post-prune counts, then rebuild those exact instances or generate additional row-based structures synchronously or spread across frames so the editor and game stay responsive.