Tiny Tool Development

// Outer Tools / Not Applicable

Track Shape Editor

Local graphical editor for deterministic track-shape JSON used before compiling or applying Unreal spline points.

Track Shape Editor system overview
system artCanonical schematic media; status, proof, and roadmap remain data-driven in the page.

// FIT

Who actually reaches for this.

Local graphical editor for deterministic track-shape JSON used before compiling or applying Unreal spline points.

Track Shape Editor is the UI half of the external track-shape workflow under Tools/TrackShapeEditor. It edits, validates, previews, imports, and exports track_shape.v1 files through a React/Vite editor, Docker helper, and optional Tauri wrapper while delegating compiler/tracer/apply work to the sibling TrackShape toolchain.

// SURFACE

Where it lives in Unreal.

Unreal Engine editor workflow.

// TYPICAL FLOW

From inspection to use without losing the product boundary.

01

Open or create a track_shape.v1 file, edit anchors/handles/layouts, inspect validation and metrics, save JSON, then call the TrackShape toolchain for trace, compile, or dry-run/apply steps.

// PRODUCT MEDIA

Tutorial and platform embeds stay attached to product context.

YouTube, Discord, LinkedIn, and Fab widgets are reserved for product presentation, explanation, support context, or tutorials. No third-party widget loads automatically.

Tutorial video

YouTube

Product walkthroughs, setup explanations, and tutorial material.

Embed source pending. No third-party widget is loaded here.

Open platform
Primary support context

Discord

Discord-first product support, quick questions, setup discussion, and community context.

Embed source pending. No third-party widget is loaded here.

Open platform
Professional context

LinkedIn

Company background, provider identity, project credibility, and listing context.

Embed source pending. No third-party widget is loaded here.

Open platform
Marketplace context

Fab

Product listing context, license details, purchase route, and marketplace availability.

Embed source pending. No third-party widget is loaded here.

Open platform

// INFORMATION

All essential product signals in one place.

Status Not Applicable
Category Outer Tools
Unreal Engine Not an Unreal Engine plugin
Source state Current implementation - local TypeScript/React editor with Docker and optional Tauri wrapper
Primary surface Unreal Engine editor workflow.
Marketplace No product checkout linked
Direct sales None on this website
Support route Discord first; product context lives on this page
Listing context Fab for marketplace, LinkedIn for public provider identity
Fact surface 4 functions / 3 settings / 3 failure modes / 2 bridges
Boundary Local visual authoring UI for track_shape.v1 JSON; compiler, raster tracing, and Unreal apply belong to the TrackShape toolchain.
Primary workflow Open or create a track_shape.v1 file, edit anchors/handles/layouts, inspect validation and metrics, save JSON, then call the TrackShape toolchain for trace, compile, or dry-run/apply steps.
Publication boundary Internal/maintainer outer tool. Not the AsyncSplineBuilder buyer-facing native editor and not a Fab package.

// NOTES

Practical boundaries.

Local visual authoring UI for track_shape.v1 JSON; compiler, raster tracing, and Unreal apply belong to the TrackShape toolchain.

Internal/maintainer outer tool. Not the AsyncSplineBuilder buyer-facing native editor and not a Fab package.

// LEGAL / PRIVACY

Static information page.

Purchases, downloads, marketplace accounts, and platform-specific license details are handled outside this website. Product or tutorial widgets are loaded only after activation, where configured.

Provider details are listed in the legal notice. The current site template does not set first-party cookies and does not load analytics scripts.

// RESOURCES

Open the channel that matches the next question.

Fab seller profile

No product-specific Fab listing is linked yet. The public seller profile remains available.

Open

GitHub documentation

Manuals, quickstarts, settings references, troubleshooting, technical notes, and release material live in GitHub.

Open

Discord support (primary)

Start quick questions, setup help, support context, and product-fit discussion on Discord.

Open

Plugin support email

Formal plugin support requests can be sent to the dedicated support mailbox.

Open

LinkedIn company context

Company background, public provider identity, and listing context are available on LinkedIn; support still starts on Discord.

Open

// RELATED

Nearby tools in the catalogue.

// TOOL NAVIGATION

Continue through the catalogue.

Each tool page keeps the product overview here and routes deep technical material to GitHub.